Shows a 2D linear program: the feasible region as the intersection of linear constraints (a convex polygon), a moving objective direction c that defines iso-objective lines cᵀx = k, and a simplex-like process that pivots along polygon vertices (basic feasible solutions) to improve cᵀx until reaching an optimal extreme point.
Feasible polygon is computed by clipping a large box with half-planes (Sutherland–Hodgman). Objective vector c rotates smoothly; the current iso-objective line is drawn through the animated point. A greedy edge-walk selects improving adjacent vertices to mimic simplex pivots. Rendering uses grid-snapped coordinates for a retro blocky green-on-black look and scales with min(w,h)/BASE.